{"author_name":"toadd-y","cat":"LD #23","comments":[{"author_name":"","time":"April 30, 2012 8:06 am","epoch":1335791160,"text":"Congratulations on your first LD and your first post mortem.","spam":"N"}],"epoch":1335779880,"likes":0,"metadata":{"p_key":"55874","p_author":"toadd-y","p_authorkey":"12915","p_urlkey":"91592","p_title":"First LD postmortem.","p_cat":"LD #23","p_event":"LD23","p_time":"1335779880","p_likes":"0","p_comments":"1","p_status":"UPD5","us_key":"12915","us_name":"toadd-y","us_username":"toadd-y","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Hi,<\/p>\n <p>&nbsp;<\/p>\n <p>i finally decided to write a little postmortem of my first LD experience. I will do a classic &#8220;what went right&#8221; and at the opposite, &#8220;what went wrong&#8221;.<\/p>\n <p><strong>What went right?<\/strong><\/p>\n <p>&nbsp;<\/p>\n <p>The coolest part to write : )<\/p>\n <p>&nbsp;<\/p>\n <ul>\n <li>I found an idea quite quickly. I did not start to write code like crazy at the early minutes, i took times to think about a cool idea to not realize at the middle of the compo: &#8220;ho god&#8230; this concept sux and does not fit and i don&#8217;t have enough time to do something else&#8230;&#8221;. So i think i acted pretty wisely (at least for this part of the work).<\/li>\n <li>I love game development and i do some little game since few years, i usually work with Python\/Pygame (cause i love Python sooo much) but i&#8217;m, most of times, focused on the programming part, not on graphics. So, to be honest, i was afraid to think i will have to do my own graphics&#8230; FROM SCRATCH! And regarding this\u00a0apprehension i had on making graphics by myself, i&#8217;m pretty glad of what i did. I think i was able to communicate the mood of the game i imagined through the graphics (even if they are really simple, pixel art blablabla).<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p><strong>What went wrong?<\/strong><\/p>\n <p>&nbsp;<\/p>\n <p>Of course for a first LD, there are things that i did wrong. Obviously!<\/p>\n <p>&nbsp;<\/p>\n <ul>\n <li>Bad management of Sleeping\/Working time. I don&#8217;t really know how to express it properly but, i really think my organization was so wrong concerning my sleep times. I will not over extend myself to much on this part but i will definitively think of how i could optimize this for the next event : ) I think my dad was right: &#8220;Les heures avant minuit comptent double.&#8221;<\/li>\n <li>Worked with the company of others people. For some people i think it&#8217;s perfectly fine. To me&#8230; it was not smart at all. I was able to stay focused more that 15 minutes&#8230; needed to stand up, walk around, ask people some dump questions: &#8220;what are you doing?&#8221;, &#8220;can i see it working?&#8221;, &#8220;where did you buy your t shirt?&#8221;. Next compo, i think i will just buy lot of foods and stay at home in my room avoiding all human contacts : D. No seriously&#8230; i need to work my focusing ability&#8230; i have this problem since my first hours of school.<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p><strong>Conclusion<\/strong><\/p>\n <p>&nbsp;<\/p>\n <p>So. To conclude. I&#8217;m pretty glad of my work for my first LD event but definitively need to work on some details for the next time. I will of course continue doing some games with time restriction to train myself and try correct the points i mentioned in the above part. This experience was awesome anyway and i don&#8217;t regret to have lost my LD virginity and i hope i will do better the next time!<\/p>\n <p>Big kiss to all the people who submitted for the LD because indie game development is awesome and because YOU are awesome!<\/p>\n <p>&nbsp;<\/p>\n <p>Bye!<\/p>\n <p>&nbsp;<\/p>\n <p>PS: You can check out my game here :\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=12915\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=12915<\/a><\/p>\n <p>&nbsp;<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"April 30th, 2012 4:58 am","title":"First LD postmortem."}