Haxe Planets: Feedback-based post-compo version

Thank you all who post comments in my entry

Based on the feedback my game that is a one button platformer.

  • It’s too hard
  • Needs check points
  • Needs a better hit box collision
  • Needs to control the height of the jump
  • One button mechanism doesn’t work when facing enemies

So, I createad a post-compo version that adds:

  • Checkpoints
  • A proper hit box in the collision algorithm
  • A few optimizations
  • Double jump

I think that the game now is a little too easy, but if you want to test the new post-compo version you can do it here.

Best luck!!!

Tags: feedback, haXe, haxenme, post-compo

Comments

Oye Beto
30. Apr 2012 · 03:16 UTC
It was the first game I played in this Ludum dare, I remember I was uploading my game at that moment.