{"author_name":"CNIAngel","cat":"LD #23","comments":[],"epoch":1335625500,"likes":2,"metadata":{"p_key":"55894","p_author":"CNIAngel","p_authorkey":"7081","p_urlkey":"91612","p_title":"A Robot\u2019s Journey \u2013 Post-Mortem","p_cat":"LD #23","p_event":"LD23","p_time":"1335625500","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"7081","us_name":"CNIAngel","us_username":"cniangel","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<div id=\"attachment_141664\" style=\"width: 310px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/28\/a-robots-journey-post-mortem\/screen1-130\/\" rel=\"attachment wp-att-141664\"><img class=\"size-medium wp-image-141664\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/screen127-300x201.png\" alt=\"A Robot's Journey\" width=\"300\" height=\"201\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/screen127-300x201.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/screen127-550x369.png 550w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><p class=\"wp-caption-text\">The title screen to my LD Entry<\/p><\/div>\n <p>&nbsp;<\/p>\n <p>This is my third time attempting Ludum Dare, first time submitting. Sadly I only created a platformer with no gameplay at all. I submitted it because I couldn&#8217;t pass up doing so during LD&#8217;s 10th year. Anyway, here&#8217;s my Post-Mortem.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Tools used:<\/strong><\/p>\n <p><strong>Language: <\/strong>Java<\/p>\n <p><strong>IDE: <\/strong>Eclipse Indigo<\/p>\n <p><strong>Libraries: <\/strong>Slick2D, Marte Engine<\/p>\n <p><strong>Graphics: <\/strong>GIMP<\/p>\n <p><strong>Sound: <\/strong>Bfxr, Musagi<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <p>I must say that making the libs I used for this LD is rather helpful for making 2D games so collision and logic weren&#8217;t a real problem. Neither was creating some graphics to use or sound effects. Bfxr is great for sound effects and I&#8217;ve been using GIMP for years. Last but not least, my IDE. Eclipse is a great tool for programming Java and it&#8217;s the only thing I use.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went wrong:<\/strong><\/p>\n <p>What went wrong. Where do I start? The top problem for me was getting a runnable jar working at all. I have no clue as to why it never worked, but that&#8217;s certainly something to fix. Next, the game. Seeing as I took an entire day to learn the Marte Engine while coding through it I had lots of errors. I must say the constant recoding really bogged me down. I also never got my music playing correct in the game (It would play a single note in the title until you started the game).<\/p>\n <p>&nbsp;<\/p>\n <p><strong>Overall result:<\/strong><\/p>\n <p>Overall, I loved LD23. I always love Ludum Dare, even if I mess up bad. All these mess ups are just practice for me. And we all know that practice makes perfect. So I didn&#8217;t have a working LD entry. Ahwell right? In August I&#8217;ll just work harder and worker smarter. Ludum Dare isn&#8217;t a grind session where you bash the keys until something sticks. You gotta plan right, manage your time, know your tools, and have confidence in your skills. I&#8217;m happy I was apart of LD23 and I can&#8217;t wait till the next. Keep coding LudumDarians! \ud83d\ude00<\/p>\n <p>&nbsp;<\/p>\n <p>CNIAngel<\/p>","time":"April 28th, 2012 10:05 am","title":"A Robot\u2019s Journey \u2013 Post-Mortem"}