{"author_name":"vitou3d","cat":"LD #23","comments":[{"author_name":"","time":"April 28, 2012 1:48 am","epoch":1335595680,"text":"No, not mistakes, just opportunities to apply what you learned from this LD to future endeavors!  Look forward to seeing your future LD entries \ud83d\ude00","spam":"N"},{"author_name":"vitou3d","time":"April 28, 2012 9:53 pm","epoch":1335667980,"text":"Yeah!","spam":"N"}],"epoch":1335588360,"likes":2,"metadata":{"p_key":"55904","p_author":"vitou3d","p_authorkey":"12912","p_urlkey":"91622","p_title":"Post Mortem : Magic House","p_cat":"LD #23","p_event":"LD23","p_time":"1335588360","p_likes":"2","p_comments":"2","p_status":"UPD5","us_key":"12912","us_name":"vitou3d","us_username":"vitou3d","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>This is my first time I participate in Ludum Dare. I have never made any games in such little time, but I&#8217;m glad that I got my game finish in time and take part in a contest which has 1400+ entries.<\/p>\n <p>This is the link to my entry, Magic House, :<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=12912\"> http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=12912<\/a><\/p>\n <p>After completing my entry and submitting it to the site, I found a few good things and bad things that happened while making it.<\/p>\n <p><strong>What went right :<\/strong><\/p>\n <p>&#8211;\u00a0\u00a0\u00a0\u00a0 I got the models, game-play, level design completed the way I want it to be.<\/p>\n <p>&#8211;\u00a0\u00a0\u00a0\u00a0 The models aren&#8217;t bad. They&#8217;re sort of acceptable.<\/p>\n <p>&#8211;\u00a0\u00a0\u00a0 Scripting went smoothly. There aren&#8217;t so many bugs going on.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went wrong:<\/strong><\/p>\n <p>&#8211;\u00a0\u00a0\u00a0 Run out of time : Though my entry is Jam but I didn&#8217;t have 72 hours to work on it. In fact, I had only less than 48 hours.<\/p>\n <p>&#8211;\u00a0\u00a0\u00a0 I planned to have too many models in the scene. I don&#8217;t want players to see the same objects every single level. And since I&#8217;m not entirely a great modeler, modeling part took lots of time.<\/p>\n <p>&#8211;\u00a0\u00a0 No audio : I always have problem when it comes to making music. I have never worked on music before, so this part is kinda tough. Not mention, I had no time left to work on music.<\/p>\n <p>Though there are lots of mistakes within my first Ludum Dare, I&#8217;m glad that I take part in and learn about time management. I&#8217;m looking forward to join LDD again next time.<\/p>\n <p>&nbsp;<\/p>\n <p>&nbsp;<\/p>","time":"April 27th, 2012 11:46 pm","title":"Post Mortem : Magic House"}