{"author_name":"rik","cat":"LD #23","comments":[{"author_name":"","time":"May 18, 2012 4:15 am","epoch":1337332500,"text":"Nice game! \ud83d\ude00<br \/>\n Do you have a blog, twitter or something? I can&#8217;t seem to find you anywhere. \ud83d\ude1b","spam":"N"}],"epoch":1335515820,"likes":2,"metadata":{"p_key":"55924","p_author":"rik","p_authorkey":"1070","p_urlkey":"91642","p_title":"A Post Mortem","p_cat":"LD #23","p_event":"LD23","p_time":"1335515820","p_likes":"2","p_comments":"1","p_status":"UPD5","us_key":"1070","us_name":"rik","us_username":"rik","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>The good:<\/p>\n <p><b>Figured out some cool math stuff<\/b><br \/>\n I&#8217;m not a very accomplished coder, and wondered if I could do anything &#8216;odin sphere&#8217;ish with my skill level, and was pleased with the stuff I learnt.<br \/>\n <b>Finished my game<\/b><br \/>\n I couldn&#8217;t take any time off, so couldn&#8217;t stay up late on the final day or spend some time reworking anything for the Jam, so I&#8217;m happy I managed to submit something.<br \/>\n <b>&#8216;feels&#8217; pretty good<\/b><br \/>\n The feedback you get in game is pretty nice.  Kicking an enemy gets a big &#8216;pow&#8217; graphic, the frame pauses, there&#8217;s a sound, debris, and the corpse flys off and spins away. Pretty satisfying.  Likewise I pause the game (even longer) when you get hit, with a big &#8216;ouch&#8217; graphic, and bring the offending enemy to the foreground so you can analyse what went wrong and hopefully avoid feeling short changed. <\/p>\n <p>The bad:<\/p>\n <p><strong>Gameplay is boring.<\/strong><br \/>\n The spherical world was cool to do, but it doesn&#8217;t even feel like you&#8217;re going anywhere, because the world is completely featureless.  There&#8217;s 0 level design, there&#8217;s only two things to do:  Hit enemies and avoid being hit by enemies.  I had it so the flying corpses could hit and destroy other enemies, giving a tiny bit of depth to killing enemies, but I had to take it out, because it made the game super easy (meaning the only way it got difficult was from less &#8216;fair&#8217; seeming enemy speed).<br \/>\n <strong>Game is ugly.<\/strong><br \/>\n I was regretting the art direction even as I was drawing, but was really too afraid to start over given the time limit.  I should&#8217;ve done something more fun looking, simple enough to have a bit of variety. I don&#8217;t like my graphics very much.<br \/>\n <strong>Designs are so poor that the objective isn&#8217;t clear<\/strong><br \/>\n The visual cues aren&#8217;t done very well. Almost everyone tried to kick the drills&#8217; faces and assumed the hitboxes are betraying them; this could&#8217;ve been avoided completely with better designed enemies. The drill part should&#8217;ve looked more dangerous (different colour to the body), and the back end should have had a visible weakspot or target.<\/p>\n <p>Overall I&#8217;m fairly unhappy with my entry, but I&#8217;ll definitely do better next time!  Thanks to everyone who played, and made constructive criticism. <\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=1070\" title=\"My game\"><img width=\"480\" height=\"272\" src=\"http:\/\/dl.dropbox.com\/u\/1534394\/game.jpg\" alt=\"my game\" \/><\/a><\/p>","time":"April 27th, 2012 3:37 am","title":"A Post Mortem"}