Get Off My Lawn, post-mortem

Wow, this game was a lot of fun for me to make. It was the first game I ever finished, so even though it may seem a bit simple, I’m actually proud of myself. There were some difficulty’s and some smooth roads though, and some features were left out.

Things that went good:

– From the start, I had an idea and stuck with it

-The game works as intended for the most part

-I finished it within my own expected time limit

– I learned a lot not only about using GML and game maker, but also about programming and solving problems you encounter whilst doing it

– I ‘competed’ with a friend of mine, with us updating each other on our games during the entire compo, which was a lot of fun

 

Things I regret / did not go as planned:

– I wasn’t able to do that much on the saturday, only 4 hours of work

-This resulted in me having to scrap animations and music as the core game takes priority

-I had to take out an element of Tower Defense I had planned, resulting in the game not only being too hard, but also less fun

-There are still a couple of glitches here and there that could have been fixed easily, but in all of my stupidity I entered the game without playtesting it a last time

So for the next LD, I will have learned a lot and, hopefully, I will have more time to create my game. Now all I have to do is play other peoples games, most of which are far better than my accomplishment, and hope my game will be played.