{"author_name":"stigmawall","cat":"LD #23","comments":[],"epoch":1335393360,"likes":2,"metadata":{"p_key":"55967","p_author":"stigmawall","p_authorkey":"6116","p_urlkey":"91687","p_title":"Post-Mortem: Epic Robot Battle for Territory","p_cat":"LD #23","p_event":"LD23","p_time":"1335393360","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"6116","us_name":"stigmawall","us_username":"stigmawall","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=6116\"><img class=\"alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/thumb\/d8828154bf3157d0fd10fadfd2571e0d.jpg\" alt=\"\" width=\"450\" height=\"328\" \/><\/a><\/p>\n <p>Hello, everybody. My name is Wallace Morais, a.k.a. Wakko, and I want to talk about the development of my Ludum Dare 23 game ERBT.<\/p>\n <p>You can play\/rate\/coment <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=6116\">here<\/a> (and please, do it: I\u00b4ll explain later)<br \/>\n <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=6116\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=6116<\/a><\/p>\n <p>As you can see, I made simple graphics and a simple gameplay to control two chars, and made two planets too, just to set more victory possibilities. Also I put itens like Mines and square beans. No sound, unfortunately. It\u00b4s because my 48 hour to Ludum Dare turn into 24h. I worked on sunday.<\/p>\n <p>But I really enjoy the results, yesterday my friend @sharbelfs send to me a game called <a href=\"http:\/\/www.mattmakesgames.com\/games\/RaRa\/\">Ra Ra<\/a>. A simple planet battle (simplier, but finished at all). And I really love it. Love it so much that I think: why I not finish my game?<\/p>\n <p>Well, I \u00b4ll talk now about the development, and I wanna conclude if the game is good enough to finish and release in some Kongregate, or not.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went right?<\/strong><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=6116\"><img class=\"alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/123793\/6116-shot1.jpg\" alt=\"\" width=\"450\" height=\"328\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>A simple and addicting idea. Every tester enjoy the game a little, the items and the humor it\u00b4s a differential.<\/p>\n <p>The platform, I love work on flash, so the development fluid easily.<\/p>\n <p>The graphics (at least the inicial ones). I like the idea of &#8220;square world&#8221;, &#8220;square people&#8221; and something.<\/p>\n <p>The gameplay, because one of the idea it\u00b4s stimulate the competition with two players close.<\/p>\n <p>The concept and the design, because the initial idea are huge, and I cut a little here, a little there, and got the game finished.<\/p>\n <p>The game run. That\u00b4s a achievment. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went wrong?<\/strong><\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=6116\"><img class=\"alignnone\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/123793\/6116-shot4.jpg\" alt=\"\" width=\"450\" height=\"328\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>Wakko VS The World: Saturday the brazilian internet service NET just stop and I lost my connection. (thank you, NET). Sunday and even monday the internet was off.<br \/>\n [ How you send the game? ] In my work on sunday. I just do a little better graphics, a menu explanation on sunday\u00a0and send the game.<\/p>\n <p>Let me be clear that\u00b4s not a excuse to not finish the game entirelly. But i like the results.<\/p>\n <p>Sooo simplier controls: they have a little problem, with the colisions, \u00a0with the laser physics, the fact the Mine explode only the planet, not the robot&#8230; some minor mistakes that affect the gameplay.<\/p>\n <p>Not time to music and story, the history of the game I made in&#8230; I don\u00b4t know&#8230; 30 minutes, I think? It\u00b4s fun, but I really want make better graphics to generate a better ambient to the players.<\/p>\n <p><strong>What could be better?<\/strong><\/p>\n <p>I don\u00b4t know if Imust slept less, I participated of Global Game Jam two times, and in this two times I never finish a game, and never slept well. This time I took care of my healty, but I don\u00b4t know if this affects me better or worst. (that\u00b4s kind of sensation I feel beacause I had a short time, I think).<br \/>\n Anyways, my doubt is: <strong>Do you think I have finish my game?<\/strong><\/p>\n <p>Thank you very much, see ya guys!<\/p>\n <p><a href=\"https:\/\/twitter.com\/stigmawall\">\u00a0@stigmawall<\/a><\/p>","time":"April 25th, 2012 5:36 pm","title":"Post-Mortem: Epic Robot Battle for Territory"}