{"author_name":"murilo","cat":"LD #23","comments":[{"author_name":"salsa","time":"April 28, 2012 2:38 pm","epoch":1335641880,"text":"Great game, guy! Good graphics and the backgrounds are so amazing!<br \/>\n You have future in the games world.","spam":"N"}],"epoch":1335391260,"likes":1,"metadata":{"p_key":"55970","p_author":"murilo","p_authorkey":"6882","p_urlkey":"91690","p_title":"","p_cat":"LD #23","p_event":"LD23","p_time":"1335391260","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"6882","us_name":"murilo","us_username":"\/author\/murilo\/","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><strong>TinyBot &#8211; post mortem<\/strong><\/p>\n <p>So many ideas, so little time! I messed up in some decisions, but don&#8217;t get me wrong. Being the first time I ever got into game development competition with little time to make something, I thought the end result was pretty good.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/25\/140255\/tinybot_pic1-3\/\" rel=\"attachment wp-att-140258\"><img class=\"alignnone  wp-image-140258\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/TinyBot_pic12.png\" alt=\"\" width=\"564\" height=\"424\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/TinyBot_pic12-300x225.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/TinyBot_pic12-550x414.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/TinyBot_pic12.png 805w\" sizes=\"(max-width: 564px) 100vw, 564px\" \/><\/a><\/p>\n <p><strong>What went wrong:<\/strong>\u00a0The first thing that comes to mind is how I unnecessarily made big graphics. That alone took me many hours where I could&#8217;ve spent on more levels, polish, features and bug fixing. Just look at all the great games with simple graphics! Sure higher resolution graphics are better, but only when you have enough time or a talented artist to make it fast. Also, having to draw with a crappy wacom bamboo tablet didn&#8217;t help! (NO! you CAN&#8217;T make straight lines with it) Totally unexpected handmade bugs\/glitches by demons from the deepest hell pits attacked my code. It ripped out at least a couple of levels from the game. That&#8217;s my fault though, thinking my engine was great due to the &#8216;wonderful&#8217; tests I made. The lack of tutorial hindered the gameplay experience for some players! I assumed it being a simple 2d platformer players would easily get the controls so I didn&#8217;t give it any priority. But certain complaints popped up and I&#8217;m sure it was because they didn&#8217;t know they could shoot upwards.<\/p>\n <p><strong>What went right:<\/strong>\u00a0Pretty much everything else went as planned. No issues with the tools used. And having my girlfriend support me during the weekend was superb! Not only did she make the music and sfx without any previous experience(drum circle, sfxr, audacity) she also saved me time by providing and preparing all the food, making me only stop strictly for eating. Made me feel like a king! I have the best girlfriend in the world \ud83d\ude00<\/p>\n <p>I&#8217;ve played quite a few games so far and wow! It&#8217;s amazing what people do with just a couple of days! Now back to playing and voting! That&#8217;s about it. It was fun and quite a experience. I hope to enter more competitions in the future!<\/p>","time":"April 25th, 2012 5:01 pm","title":""}