{"author_name":"Valeour","cat":"LD #23","comments":[],"epoch":1335384540,"likes":0,"metadata":{"p_key":"55976","p_author":"Valeour","p_authorkey":"2679","p_urlkey":"91696","p_title":"BamSquitch \u2013 Post Mortem","p_cat":"LD #23","p_event":"LD23","p_time":"1335384540","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2679","us_name":"Valeour","us_username":"valeour","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>This entry was quite interesting honestly. At first I was excited to enter, then I realised how piled with work I was, but when the theme was announced, I went back to sleep thinking &#8220;Nah, Tiny World is hard&#8230;&#8221; but I couldn&#8217;t sleep after that, so I thought more about it.<\/p>\n <p>Then Bamsquitch.<\/p>\n <p>It pretty much lived up to my expectation minus a few little features, but it still had what I wanted.<\/p>\n <p>It was surprising how easy it was compared to previous Ludum Dares, but it was definitely more fun.<\/p>\n <p>I would definitely like to refine the game a bit, especially since quite a few people enjoyed it, minus a few things, which are easily fixable with more time to come up with ideas.<\/p>\n <p>I was a bit gutted that Livestream decided to be a CPU hog, and in the end I couldn&#8217;t record everything, but hey ho. Maybe I&#8217;ll do a\u00a0time lapse\u00a0next time?<\/p>\n <p>In any case, I had fun this time, and people liked it, and I learned that rating everyone else helps get me known, which I should have\u00a0realized\u00a0sooner.<\/p>\n <p>&#8217;til next time!<\/p>","time":"April 25th, 2012 3:09 pm","title":"BamSquitch \u2013 Post Mortem"}