Tiny Tale: Postmortem

After a long day at work, I found out that writing a simple Post-Mort-em would definitely be a good idea:

Tiny Tale was made in 72 hours, something I didn’t believe myself as well. I was hoping to get at least some basic things done and work on it some other day but to my own surprise there was a complete game out within the time limit.

What went right:

  • Idea was there within the first 24 hours
  • I announced it at the forums for my team, they knew when the Ludum Dare would be
  • Had enough time to work on it, thou being sick doesn’t help the brain waves

What went wrong:

  • Taking too much time making graphics which I had to call people in to “remake” them
  • Being sick
  • DropBox didn’t push the last version correctly so some people played the incomplete game :(
  • Trying to use a scripting language and library that you don’t know too well.

Next time, no more JavaScript or HTML5 before I learn them properly.

In the end, I did manage to make a game, which I think is a good thing within the 72 hours the Jam has.

Till next time, August 20212

Team Aphelion signing off