Tiny Tale: Postmortem
After a long day at work, I found out that writing a simple Post-Mort-em would definitely be a good idea:
Tiny Tale was made in 72 hours, something I didn’t believe myself as well. I was hoping to get at least some basic things done and work on it some other day but to my own surprise there was a complete game out within the time limit.
What went right:
- Idea was there within the first 24 hours
- I announced it at the forums for my team, they knew when the Ludum Dare would be
- Had enough time to work on it, thou being sick doesn’t help the brain waves
What went wrong:
- Taking too much time making graphics which I had to call people in to “remake” them
- Being sick
- DropBox didn’t push the last version correctly so some people played the incomplete game

- Trying to use a scripting language and library that you don’t know too well.
Next time, no more JavaScript or HTML5 before I learn them properly.
In the end, I did manage to make a game, which I think is a good thing within the 72 hours the Jam has.
Till next time, August 20212
Team Aphelion signing off