Tiny Hack/ Post-Mortem
So, Tiny Hack/. A hack and slash with a 10×10 pixels world (Although any size should work)
What went right?
- The hastily drawn graphics turned out really nice and fitting to the overall theme.
- My first plans worked out surprisingly well.
- The tea tasted excellent.
What went wrong?
- Some horrible game-breaking bugs managed to sneak their way into the code, forcing me to spend more time hunting them down than making better gameplay.
- Didn’t start off with a actor based system so I had to spend a lot of time fixing that.
- Too much code ended up in the game class, making it annoying to work with.
What didn’t make it?
- A better aiming system, originally planned to be mouse/second stick controlled.
- Monster drops, to be used for upgrading your weapons.
- At least three more spells.
- Better monster AI (They were supposed to target the player when he’s close).
So, in retrospect;
I should probably have chosen something simpler as my first Ludum Dare game. When there was 14 hours left on the clock I realized a rogue-like would’ve been a much better aim.