Tiny Hack/ Post-Mortem

So, Tiny Hack/.  A hack and slash with a 10×10 pixels world (Although any size should work)

 

What went right?

  • The hastily drawn graphics turned out really nice and fitting to the overall theme.
  • My first plans worked out surprisingly well.
  • The tea tasted excellent.

 

What went wrong?

  • Some horrible game-breaking bugs managed to sneak their way into the code, forcing me to spend more time hunting them down than making better gameplay.
  • Didn’t start off with a actor based system so I had to spend a lot of time fixing that.
  • Too much code ended up in the game class, making it annoying to work with.

 

What didn’t make it?

  • A better aiming system, originally planned to be mouse/second stick controlled.
  • Monster drops, to be used for upgrading your weapons.
  • At least three more spells.
  • Better monster AI (They were supposed to target the player when he’s close).

 

So, in retrospect;

I should probably have chosen something simpler as my first Ludum Dare game. When there was 14 hours left on the clock I realized a rogue-like would’ve been a much better aim.