{"author_name":"Knighty","cat":"LD #23","comments":[],"epoch":1335318360,"likes":0,"metadata":{"p_key":"56020","p_author":"Knighty","p_authorkey":"3733","p_urlkey":"91740","p_title":"Cosmicro \u2013 Timelapse and Postmortem","p_cat":"LD #23","p_event":"LD23","p_time":"1335318360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3733","us_name":"Knighty","us_username":"knighty","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><iframe width=\"500\" height=\"375\" src=\"http:\/\/www.youtube.com\/embed\/1Zi6iYEg4CE?fs=1&#038;feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p>Play the game <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=3733\">here<\/a>.<\/p>\n <p>I originally wanted to make a platformer where you run\u00a0around\u00a0a tiny planet (like in the final game), but after a bit of coding I realized I had no idea how to actually make my idea work, and making levels would be really difficult to make. I decided to change it to a shooter. I got a little influence from the Sim portion Actraiser, I think.<\/p>\n <p>Another idea I has while working on this was a puzzle\/platformer involving Atlas carring the world around, throwing it around would cause changes in the world you&#8217;re in depending what you do with it. I couldn&#8217;t really think of a good way to use this idea, so I just continued with what I as making.<\/p>\n <p>The game name is just a little pun I thought up, it&#8217;s a combination of Cosmic and Micro. I&#8217;m a little surprised no one else used the name,\u00a0considering\u00a0the theme.<\/p>\n <p>&nbsp;<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <ul>\n <li>Despite not having much experience using as3 or flashpunk, everything went pretty smoothly in the programming aspect.<\/li>\n <li>Graphics ended up alright<\/li>\n <li>Sound and music were ok, although I think the music it a bit bad in some places.<\/li>\n <\/ul>\n <p><strong>What went wrong:<\/strong><\/p>\n <ul>\n <li>I tend to dislike games which have you doing the same thing repeatedly to get a high score and have no real goal, but that&#8217;s how my game ended up. I&#8217;m not too happy about that. Time constraints made me leave out features such as multiple stages and enemies.<\/li>\n <li>Apparently the difficulty was to high. If I added stages like I wanted I\u00a0would&#8217;ve\u00a0had it easy in the beginning and ramp up the difficulty later.<\/li>\n <\/ul>\n <p>I&#8217;m planning on working on the game a little more to add stuff I left out.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/timelapse\/\" rel=\"tag\">timelapse<\/a><\/p>","time":"April 24th, 2012 8:46 pm","title":"Cosmicro \u2013 Timelapse and Postmortem"}