{"author_name":"Sanguine","cat":"LD #23","comments":[],"epoch":1335266400,"likes":0,"metadata":{"p_key":"56079","p_author":"Sanguine","p_authorkey":"4159","p_urlkey":"91799","p_title":"$ales Post Mortem","p_cat":"LD #23","p_event":"LD23","p_time":"1335266400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"4159","us_name":"Sanguine","us_username":"sanguine","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Here is the post mortem for $ales, my real world trading simulation game. Check it out <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=4159\">here<\/a>.<\/p>\n <p><strong>What went well:<\/strong><\/p>\n <ul>\n <li>Discipline, the first day I woke up at 5 AM, specifically for Ludum Dare. Normally I never do this.<\/li>\n <li>I had a solid idea very quickly, even though I didn&#8217;t really like the theme at that theme.<\/li>\n <li>I knew my software, GameMaker, really well. I had no problem solving any problem at all.<\/li>\n <li>I quickly created my art, even though there was not a lot of art involved.<\/li>\n <li>I didn&#8217;t get distracted by the IRC, I just regularly checked it.<\/li>\n <li>The voice acting, it was my first time ever doing something with voice acting in a game, and I think it turned out pretty well.<\/li>\n <\/ul>\n <p><strong>What could have gone better:<\/strong><\/p>\n <div>\n <ul>\n <li>I should have coded the economy system better, so that it can be randomized, now everything is pretty much hard-coded.<\/li>\n <li>The trading menu looks a bit boring, but I didn&#8217;t know how to fix that.<\/li>\n <li>I should have come up with a better technical system to show the world map. Right now I was limited in my sprite size due to the size of the world map.<\/li>\n <\/ul>\n <p>&nbsp;<\/p>\n <p>I think it was one of my better Ludum Dares. Definitely better than the last one. I am looking forward to LD24!<\/p>\n <\/div>","time":"April 24th, 2012 6:20 am","title":"$ales Post Mortem"}