{"author_name":"roundcrisis","cat":"LD #23","comments":[],"epoch":1335260400,"likes":1,"metadata":{"p_key":"56086","p_author":"roundcrisis","p_authorkey":"11692","p_urlkey":"91806","p_title":"Spaceways \u2013 Our first entry to a Ludum Dare","p_cat":"LD #23","p_event":"LD23","p_time":"1335260400","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"11692","us_name":"roundcrisis","us_username":"roundcrisis","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>At 2am local time #LD23 started, we were sleeping :D. However we woke up at 6.30am to the news that Tiny World was the theme. After 2 and a half hours we had an idea of what the game was about, from then on we timelapsed it.<\/p>\n <p>This is the first time any of us participates in a Ludum Dare. Post-Mortem.<\/p>\n <p><strong>Andrea<\/strong><\/p>\n <p>After At the start I thought the game was too big. Half day in I started gaining confidence.<\/p>\n <p>My view of the game after we finished working on the concept was that perhaps it was too big, I also thought maybe I just didn&#8217;t get it completely. As of \u00a0right now I think this is a cool little game that needs some balancing and finishing details, however I really like the idea. In many ways I think we were lucky to find a not trivial idea so fast.<\/p>\n <p>Maybe people coming to it with fresh eyes will have some difficulty trying to figure out what&#8217;s the story, that was not the intention. \u00a0My apologies if the game doesn&#8217;t make sense.<\/p>\n <p>The Good<\/p>\n <ul>\n <li>We submitted the game in time, with not so obvious gameplay, nice graphics, sound effects (not complete )<\/li>\n <li>We slept and ate as we needed, tho I should probably be sleeping now<\/li>\n <li>I learned loads more about game programming and had a great time at it. ie using x-flixel<\/li>\n <li>Simon did a great job with the song and so fast <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <li>liked the way we pushed TODOs back and forth taking into account the time left.<\/li>\n <\/ul>\n <p>The Bad<\/p>\n <ul>\n <li>Installer that we tried earlier did not work on &#8220;virgin&#8221; machines, we had now two comments about the installer<\/li>\n <li>Got stuck sunday night, I can&#8217;t even remember why, but didn&#8217;t move on or asked for help quickly enough.<\/li>\n <li>should have practised with x-flixel before hand.<\/li>\n <\/ul>\n <p><strong>Andrew<\/strong><\/p>\n <p>What went right.<\/p>\n <ul>\n <li>We had a really great framework in x-flixel, a port of flixel to XNA.<\/li>\n <li>Getting lucky with an idea early on.<\/li>\n <li>Stocking up on food before the start so we wouldn&#8217;t have to leave the house.<\/li>\n <li>Space hippies.<\/li>\n <\/ul>\n <p>What went wrong.<\/p>\n <ul>\n <li>Picking something maybe a tiny bit too large.<\/li>\n <li>Not practicing with the framework before hand.<\/li>\n <li>Not building a few installers before hand.<\/li>\n <li>Not having access to an artist for the full 72 hours\/spending too much time on temporary art.<\/li>\n <\/ul>\n <div><a href=\"http:\/\/youtu.be\/6blHok9t1JI\">Andrea&#8217;s Timelapse<\/a><\/div>\n <div><a href=\"http:\/\/youtu.be\/-AEsan50ff4\">Andrew&#8217;s Timelapse<\/a><\/div>\n <p><a href=\"http:\/\/youtu.be\/eKQaU0bJ6x0\">Spaceways gameplay<\/a><\/p>\n <p>This was a great few days, looking forward to the next one.<\/p>\n <p>&nbsp;<\/p>","time":"April 24th, 2012 4:40 am","title":"Spaceways \u2013 Our first entry to a Ludum Dare"}