{"author_name":"frosty","cat":"LD #23","comments":[],"epoch":1335235740,"likes":1,"metadata":{"p_key":"56102","p_author":"frosty","p_authorkey":"1186","p_urlkey":"91822","p_title":"c!ph3r \u2013 Post Mortem","p_cat":"LD #23","p_event":"LD23","p_time":"1335235740","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"1186","us_name":"frosty","us_username":"frosty","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<h3><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=1186\">Play c!ph3r &raquo;<\/a><\/h3>\n <p><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/compo2\/thumb\/0410665045250f0f021d42c419483dac.jpg\" alt=\"\" \/><\/p>\n <h2>Post Mortem<\/h2>\n <p>Now that I&#8217;d had a bit of time to recover, I thought I&#8217;d share a few notes from my experience this weekend doing the Jam.  <\/p>\n <p><span id=\"more-138296\"><\/span><\/p>\n <p><strong>1.<\/strong>  This was the first time that I&#8217;ve worked with someone else for game art.  It was also Worm&#8217;s first time working on a game, much less a game jam.  While we had a pretty decent system down (Skype + Twitch + Dropbox), there were a few rough patches early on where there was some wasted effort.  To his credit, Worm stuck it out, and if nothing else, he contributed a mighty fine splash screen! =) <\/p>\n <p><strong>2.<\/strong>  Programming-wise, this was my first real project using Snax, my custom pre-processor for Haxe.  It made things much easier overall, but there were a bunch of annoying behaviors coming from Haxe where I wasted time trying to get basic things like Float\/Int conversions to work out right. Snax is getting close to where I can probably make it open source, so let me know if you&#8217;re interested.<\/p>\n <p><strong>3.<\/strong>  I&#8217;m pretty happy with the game.  This was my first time doing something rather puzzley, and I&#8217;m glad I was able to use all of the game elements in combinations that feel fun.  I&#8217;m particularly happy with the way the player sprite evolved into a sneaky-hacker-spy type guy and how that idea influenced the game mechanics. <\/p>\n <p>Anyway, I hope you like it. =)<\/p>","time":"April 23rd, 2012 9:49 pm","title":"c!ph3r \u2013 Post Mortem"}