{"author_name":"csanyk","cat":"LD #23","comments":[],"epoch":1335228660,"likes":0,"metadata":{"p_key":"56115","p_author":"csanyk","p_authorkey":"10473","p_urlkey":"91835","p_title":"Postmortem: Bactarium","p_cat":"LD #23","p_event":"LD23","p_time":"1335228660","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10473","us_name":"csanyk","us_username":"\/author\/csanyk\/","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><a title=\"Bactarium\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=me\"><strong>play it!<\/strong><\/a><\/p>\n <p>I&#8217;ve written an extensive <a title=\"Ludum Dare 23 Postmortem\" href=\"http:\/\/csanyk.com\/rants\/2012\/04\/ludum-dare-23-postmortem\/\" target=\"_blank\">3-part postmortem<\/a> on my web site, narrating my thought process as I worked through the weekend on my compo project, and describing in detail some of my programming techniques (no code, download my source to see that).<\/p>\n <p>Here&#8217;s the uber brief synopsis:<\/p>\n <p><strong>What went well:<\/strong><\/p>\n <ol>\n <li>Really liked the bacteria behavior.<\/li>\n <li>Good use of translucent graphics.<\/li>\n <li>Very happy with the effects I achieved using stochastic functions.<\/li>\n <li>The controls ended up working out pretty well &#8212; this was the first time I&#8217;d done a game where the controls are so indirect, and you control hundreds of objects.<\/li>\n <li>Performance is good despite having a few thousand objects in play.<\/li>\n <li>&lt;3 Game Maker for rapid development<\/li>\n <\/ol>\n <p><strong>What went wrong:<\/strong><\/p>\n <ol>\n <li>Didn&#8217;t get to complete all the features I&#8217;d planned.<\/li>\n <li>Spent a lot more time debugging and tweaking the controls than I ever imagined I would need to.<\/li>\n <li>Game is short. \u00a0&lt;1min\/play is pretty typical.<\/li>\n <li>Could be more depth to it, if I&#8217;d made it a little more complex by including some of the features I&#8217;d hoped to complete.<\/li>\n <li>h8 Game Maker for debugging.<\/li>\n <\/ol>\n <p><strong>What I&#8217;d like you to know:<\/strong><\/p>\n <ol>\n <li>This is the second weekend in a row that I built a game! \u00a0I&#8217;m taking a break next weekend:)<\/li>\n <li>I&#8217;m really happy that I participated and completed my project.<\/li>\n <li>I am looking forward to doing more of these.<\/li>\n <li>Can&#8217;t wait to see people&#8217;s comments, find out how I ranked, and try other people&#8217;s games out!<\/li>\n <\/ol>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/bactarium\/\" rel=\"tag\">Bactarium<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/chris-sanyk\/\" rel=\"tag\">Chris Sanyk<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"April 23rd, 2012 7:51 pm","title":"Postmortem: Bactarium"}