{"author_name":"RiamuDiMentis","cat":"LD #23","comments":[],"epoch":1335219960,"likes":0,"metadata":{"p_key":"56155","p_author":"RiamuDiMentis","p_authorkey":"9968","p_urlkey":"91875","p_title":"What I\u2019ve learned (Nick)","p_cat":"LD #23","p_event":"LD23","p_time":"1335219960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"9968","us_name":"RiamuDiMentis","us_username":"riamudimentis","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>I&#8217;ve mostly learned that it&#8217;s pretty easy to make a game in a small amount of time if you concentrate (Kinda) and work hard (Kinda..). Sometimes bugs turn into features! Also, a lot of making a game is A) Playing your own game, or B) Messing around. That&#8217;s just what made it fun! \ud83d\ude00<\/p>\n <p>For the next LD I might try solo, as I&#8217;ll know more. I&#8217;ve had a lot of fun and I think me and Liam did good!<\/p>\n <p>On a different note, there&#8217;s a large project I&#8217;m working on called Project FOG. It&#8217;s going to be a freeroam RPG, 2D side-scrolling style. Check it out if you want! <a title=\"http:\/\/www.cobatrix.com\/fog\" href=\"http:\/\/www.cobatrix.com\/fog\">http:\/\/www.cobatrix.com\/fog<\/a><\/p>","time":"April 23rd, 2012 5:26 pm","title":"What I\u2019ve learned (Nick)"}