{"author_name":"toaster","cat":"LD #23","comments":[],"epoch":1335218640,"likes":0,"metadata":{"p_key":"56160","p_author":"toaster","p_authorkey":"8229","p_urlkey":"91880","p_title":"Postmortem for my first LD","p_cat":"LD #23","p_event":"LD23","p_time":"1335218640","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8229","us_name":"toaster","us_username":"toaster","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Well, my first time participating in an actual Ludum Dare was interesting at least. \u00a0I was \u00a0just coming back from vacation without internet so I had no idea about the theme or enough battery life in my laptop to get started until Sunday. \u00a0A minor setback I suppose. \u00a0Hah. \u00a0Anyway, I threw around a bunch of ideas, which all resulted in failure, until I came upon the idea for Tiny Archaeologist, which you can play here:\u00a0<a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=8229\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=8229<\/a>\u00a0Originally\u00a0the ending was supposed to be a section where you are chased by water, but after two hours that still wasn&#8217;t working so I scrapped it and put what is there now.<\/p>\n <p><img class=\"alignnone size-medium wp-image-137742\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/tiny-screen-2-138x300.png\" alt=\"\" width=\"138\" height=\"300\" \/><\/p>\n <p>Anywho, let me start with the theme. \u00a0I loved it. \u00a0It fit with so many ideas I&#8217;ve had floating around my head for a while now so coming up with an idea was easy. \u00a0Of course I made up a new one, but that&#8217;s besides the point.<\/p>\n <p>Now let me talk about my game. \u00a0In my opinion it&#8217;s a solid meh. \u00a0I think it came out okay, but it could have been way better. \u00a0Let me start out on things I liked about it. \u00a0Firstly, I liked the idea. \u00a0I love games with tiny characters and huge worlds, so it was awesome to be able to make one myself. \u00a0I also am moderately pleased with the graphics, while they could have been better, they are some of the better pixel art I&#8217;ve done. \u00a0One of the best parts of this was I got the opportunity to work with Stencyl 2.0, and this was a really great crash course on some of the new features.<\/p>\n <p>Now for the negative. I spent most of the time on the graphics, but I still don&#8217;t think they were varied or bright enough. \u00a0They seemed a little dull to me. \u00a0 The music was just a simple loop, but I didn&#8217;t have time. \u00a0And putting music always gives me difficulty because of the long process of getting it from pxtone to Stencyl, so the ending got a little chopped off. \u00a0The gameplay is barebones and\u00a0incredibly simplistic. \u00a0I wanted to add more, but since I started late, there was no time.<\/p>\n <p>I&#8217;ll end this on a positive note: I had a really great time working on this, and I look forward to more LD&#8217;s and more games in the future.<\/p>\n <p>Until then, see you,<\/p>\n <p>toaster<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/ld23\/\" rel=\"tag\">ld23<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/stencyl\/\" rel=\"tag\">stencyl<\/a><\/p>","time":"April 23rd, 2012 5:04 pm","title":"Postmortem for my first LD"}