{"author_name":"HeuGamer","cat":"LD #23","comments":[],"epoch":1335216540,"likes":0,"metadata":{"p_key":"56164","p_author":"HeuGamer","p_authorkey":"10826","p_urlkey":"91884","p_title":"My Postmortem","p_cat":"LD #23","p_event":"LD23","p_time":"1335216540","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10826","us_name":"HeuGamer","us_username":"heugamer","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>I&#8217;m still stunned that i was actually able to complete LD23, I am\u00a0satisfied about my game, but there were some flaws i will have to point out. The game I created was a Simple Platformer called Block Bros. With not much too do really.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/23\/my-postmortem\/titlescreen-28\/\" rel=\"attachment wp-att-137593\"><img class=\"alignnone size-medium wp-image-137593\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/titlescreen4-300x190.png\" alt=\"\" width=\"300\" height=\"190\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/titlescreen4-300x190.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/titlescreen4-550x348.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/titlescreen4.png 954w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>So I decided to use Unity3d well because that&#8217;s really simple for me to understand. In Unity3d i used C# as for the graphics i\u00a0originally was going to use Photoshop for it, until the theme showed up and i switched to Paint.Net for it. The sounds were created by Generators ( SFXR, BFXR )<\/p>\n <p><strong>The Things That Worked:<\/strong><\/p>\n <p>&gt;&gt;&gt;\u00a0Familiar Tools &#8211; I was sorta familiar with Unity3d and C# which made my programming and compiling the game overall was pretty simple.<\/p>\n <p>&gt;&gt;&gt; Theme &#8211; The theme really helped me with my artwork as Pixel Art is for me easy and I spend about 30 minutes creating all the Artwork.<\/p>\n <p><strong>The Thing That Didn&#8217;t Work:<\/strong><\/p>\n <p>&gt;&gt;&gt; LD Familiarity &#8211; I was totally familiar with the rules and how it goes. I was able to read the rules, but the only part that confused me was how we cannot use downloadable, but free open-source. I was confused and decided to download some soundtracks for my game, but after reading some more post on this and asking question in IRC i decided to delete and i took\u00a0at least\u00a0one hours to find a great soundtrack generator, this was a small set back for me.<\/p>\n <p>&gt;&gt;&gt; Planning &#8211; The main plan was a simple platformer. Then it turned into a fighting platformer. Then i totally scratched everything and created a Puzzler Platformer. This was because as I was creating the game more idea came into my head, thus creating conflicts on what should i do, how, and why. It was very confusing and i decided to scrap my previous work and to redo it all over again. This set me back another 2 hours, because i only spent about 15 minutes thinking and drawing the idea\/concept.<\/p>\n <p>&gt;&gt;&gt; Level Designs &#8211; The level design were created absoluting randomly, none were planned out. After programming everything I put trees there and here and designed it anywhere. This caused confusion and i sometimes had to redo the entire level. This didn&#8217;t set me back much, but did unmotivated me.<\/p>\n <p>&gt;&gt;&gt; Messy Folders &#8211; all my folders were\u00a0absolutely\u00a0a disaster, there was no sense of organization and everything was everywhere. I found sound files in the graphic folders, Scripts not even in the folder, and graphics in the Object folder. The way i named the file made it hard to understand for me. It was just a total mess.<\/p>\n <p>&gt;&gt;&gt; Not Prepared &#8211; Okay, this is my fault. I knew i was going to do LD, but i still decided not to even\u00a0practice\u00a0at all. I kept telling my self &#8220;Gotta\u00a0practice&#8221;, but then my mind when off on it&#8217;s own tangent. Sometimes I told myself even while i was participating that &#8220;AHH I QUIT!&#8221;. It was very unmotivating and tiresome.<\/p>\n <p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;<\/p>\n <p>Despite all this mishap i&#8217;ve have it was actually a VERY fun time, and gives me experience on how i can become a greater game developer. I hope to join the next LD&#8230;! Knowing your weaknesses will only make you stronger.<\/p>\n <p>&nbsp;<\/p>\n <p>You can view my entry here <a title=\"Block Bros\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=10826\" target=\"_blank\">-&gt;&gt; MY ENTRY &lt;&lt;-<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/heugamer\/\" rel=\"tag\">Heugamer<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"April 23rd, 2012 4:29 pm","title":"My Postmortem"}