{"author_name":"BitDare","cat":"LD #35","comments":[],"epoch":1462327140,"likes":0,"metadata":{"p_key":"5619","p_author":"BitDare","p_authorkey":"91893","p_urlkey":"41070","p_title":"Trouble with collision","p_cat":"LD #35","p_event":"LD35","p_time":"1462327140","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"91893","us_name":"BitDare","us_username":"bitdare","event_start":"1460678400","event_key":"33","event_name":"LD35"},"text":"<p>I am not sure how to deal with the odd collision. It is featured in my devlogs\u00a0I believe but I test for a tile in the position I will move in and don&#8217;t move if there is one, but I stick to walls. If someone somehow knows the issue I would love to hear. Thanks<\/p>\n <p>To follow me on my journey\u00a0click\u00a0<a href=\"http:\/\/www.youtube.com\/channel\/UCKDu_OuDvSf29oHylxNzySw?sub_confirmation=1\">here<\/a>.<\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/QefIBzE6pHA?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>\n <p><iframe width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/oPLNfXsC7S4?feature=oembed\" frameborder=\"0\" allowfullscreen><\/iframe><\/p>","time":"May 3rd, 2016 8:59 pm","title":"Trouble with collision"}