{"author_name":"Kroltan","cat":"LD #23","comments":[],"epoch":1335194400,"likes":0,"metadata":{"p_key":"56233","p_author":"Kroltan","p_authorkey":"10851","p_urlkey":"91963","p_title":"The Little Glitch \u2013 Postmortem","p_cat":"LD #23","p_event":"LD23","p_time":"1335194400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10851","us_name":"kroltan","us_username":"kroltan","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Well, I guess that&#8217;s time to do a little recap on my entry: <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=10851\">The Little Glitch<\/a><\/p>\n <p><strong>What went right:<\/strong><\/p>\n <ul>\n <li>I finished on time!<\/li>\n <li>Made the basic engine abstract enough to be able to be extended to any interaction possible.<\/li>\n <li>Focused on code first, then level design, then graphics.<\/li>\n <li>I chose tools I am used to.<\/li>\n <li>Kept ideas in the plane of doable.<\/li>\n <\/ul>\n <p><strong>What went wrong:<\/strong><\/p>\n <ul>\n <li>Wasted 5 hours of great inspiration in a event.<\/li>\n <li>Internet was slow as hell<\/li>\n <li>Used outdated beta version of Unity, had to upload web version later.<\/li>\n <li>On-the-fly slow level designing<\/li>\n <li>Saw the theme 5 minutes in the compo<\/li>\n <\/ul>\n <p><strong>What to improve next time:<\/strong><\/p>\n <ul>\n <li>Make a usable and efficient library for basic things<\/li>\n <li>Cancel all events.<\/li>\n <li>Check the theme right when it is chosen.<\/li>\n <li>Plan features before implementing<\/li>\n <li>Make concept art<\/li>\n <li>Take screenshots<\/li>\n <\/ul>\n <p>I kind of planned the game as I went creating, with no design beforehand, no plans on what to do.<br \/>\n But overall, I think I made a good job. This is the first game I am officialy completing, everything else I made was just tech demos to test engine capabilities.<br \/>\n I also hope new Ludum Darians (or whatever) read these post-mortems and prepare themselves before joining.<\/p>\n <p><strong>Tips to fellow programmers:<\/strong><\/p>\n <ul>\n <li>Plan yourself, let nothing in the way of your creation.<\/li>\n <li>Use a platform \/ engine you already know.<\/li>\n <li>Sleep enough, or sleep a lot before the event starts.<\/li>\n <\/ul>\n <p>Note to self: buy a faster and more stable internet.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"April 23rd, 2012 10:20 am","title":"The Little Glitch \u2013 Postmortem"}