Ran out of time
Oh well, at least I got a incredibly glitchy collision system in place and a large amount of features are coded, but not implemented in a level.
I will be continuing with this game until I see that damn collision system fixed and all my ideas in a level (probably ending with a turret.)
All my code is up on my GitHub page, and I will post here when I have completed the game with a timelapse, along with a applet version of the game.
As the first full LD I have participated in, I can honestly say I had a lot of fun, and I will be back for LD24, probably with an ally or two for the Jam!
Congratulations to all that submitted a game on time for the Compo, and good luck to those yet to do so for the Jam!