{"author_name":"Jan Willem","cat":"LD #23","comments":[],"epoch":1335186240,"likes":0,"metadata":{"p_key":"56250","p_author":"Jan Willem","p_authorkey":"3369","p_urlkey":"91980","p_title":"I did it! Post Mortem","p_cat":"LD #23","p_event":"LD23","p_time":"1335186240","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"3369","us_name":"Jan Willem","us_username":"xpoint","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Few, that one hell of a weekend. Just an hour before the start of LD #23 I decided to participate, no regrets! This was my second time and my first &#8220;success&#8221;.<\/p>\n <p>For a time I had an idea of a space game with\u00a0destructible\u00a0terrain\/planets. Then came the theme &#8220;Tiny World&#8221;, which was a good excuse to finally create a prototype. The result is good, but I didn&#8217;t have enough time left to implement real gameplay. I also spend less time on the project then I hoped, mainly because I didn&#8217;t prepare.<\/p>\n <p><strong>What went right:<\/strong><\/p>\n <ul>\n <li>I got the right tools.<\/li>\n <li>My framework actually worked!<\/li>\n <li>I had a lot of fun.<\/li>\n <li>Background art looked pretty neat.<\/li>\n <li>The technical part, physics and terrain destruction, went very well.<\/li>\n <\/ul>\n <p><strong>What went wrong:<\/strong><\/p>\n <ul>\n <li>I spend WAY to much time on a single thing: technical stuff.<\/li>\n <li>I should have thought about gameplay and experimented with it much earlier.<\/li>\n <li>I didn&#8217;t really prepare, only had the code of my previous attempt: LD #22.<\/li>\n <\/ul>\n <p>Next time I&#8217;m going to think more about gameplay. Just planets and\u00a0destructible\u00a0terrain is not enough. I had no idea what to do to make it fun. I have an idea now though, and I&#8217;m sure to split my LD #23 entry into a real project\/game.<\/p>\n <p>Next time, I should prepare more. Practice with creating art\/sounds\/music. Especially playing sound effects caught me\u00a0of guard, I didn&#8217;t have any experience with that. I&#8217;d also love the work with more people, or atleast not being alone the whole weekend. Maybe a Dutch gathering next time? Let me know if you&#8217;re interested (even if it&#8217;s a bit early now).<\/p>\n <p>Thank you Ludum Dare, for all your efforts to make this experience a very good one. Until next time!<\/p>\n <p>You can find my entry <a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=3369\">HERE<\/a>.<\/p>","time":"April 23rd, 2012 8:04 am","title":"I did it! Post Mortem"}