{"author_name":"pythong","cat":"LD #23","comments":[],"epoch":1335183780,"likes":0,"metadata":{"p_key":"56257","p_author":"pythong","p_authorkey":"717","p_urlkey":"91987","p_title":"Obligatory post mortem post + timelapse","p_cat":"LD #23","p_event":"LD23","p_time":"1335183780","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"717","us_name":"pythong","us_username":"pythong","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/23\/obligatory-post-mortem-post-timelapse\/ld23pythong\/\" rel=\"attachment wp-att-136511\"><img class=\"aligncenter size-large wp-image-136511\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/LD23pythong-550x322.png\" alt=\"\" width=\"550\" height=\"322\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/LD23pythong-300x176.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/LD23pythong-550x322.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/LD23pythong.png 1020w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><\/p>\n <p>&nbsp;<\/p>\n <p>*insert lots of ranting like I did the LDs before :D*<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=717\">*insert link to my own game*<\/a><\/p>\n <p>*insert congrats to 10 years LD like &#8220;CONGRATULATIONS TO 10 YEARS OF LUDUM DARE!!!&#8221;*<\/p>\n <p><strong>TL;DR<\/strong><\/p>\n <p><strong>Used:<\/strong> Flixel, FlashBuilder, Paint.NET, GraphicsGale, Google App Engine, Eclipse, sfxr<\/p>\n <p><strong>Good:<\/strong><\/p>\n <p>&#8211; made a game which connects to a backend server, something I wanted to do in a long time<\/p>\n <p>&#8211; played with Google App Engine, something I also wanted to do in a long time<\/p>\n <p>&#8211; I made a generic jumping game, also something I wanted to do as a case study. also, I don&#8217;t move the cars and I don&#8217;t move any camera, I just move the world \ud83d\ude00 (like the spaceship in Futurama does)<\/p>\n <p><strong>Bad:<\/strong><\/p>\n <p>&#8211; I was hoping for survival, but meh<\/p>\n <p>&#8211; I&#8217;m not scared to look into library code, and for this LD, I dived a bit into flixel to get a continuous background animation and some other stuff. Still, I should have done it as warmup, as it took a bit time<\/p>\n <p>&#8211; it took way to long to create a servlet with about 100 lines of code. too many bugs and it ate up 4hours<\/p>\n <p>&#8211; had to release a bugfix because I was programming in Flash Builder, which deactivates the security sandbox, making the game get stuck. Didn&#8217;t realize that until this morning<\/p>\n <p>&#8211; I forgot to give the game a name! When I opened the upload form, I had to reopen my mainscreen.png and add a name to it<\/p>\n <p>&#8211; I don&#8217;t feel that the game I made represents my thinking. It&#8217;s not funny, and I like funny games :\/<\/p>\n <p><a href=\"http:\/\/www.youtube.com\/watch?v=_xTksZmg1u8&amp;feature=plcp&amp;context=C4212ccdVDvjVQa1PpcFOdLWUNHqEfLebvP8u8Pi_OPaS-6gpjyxQ=\">Timelapse time!<\/a><\/p>\n <p>&nbsp;<\/p>","time":"April 23rd, 2012 7:23 am","title":"Obligatory post mortem post + timelapse"}