The Deserted: Post-Mortem

The Deserted : http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11242

Heyo!

This was my first Ludum Dare and it was.. awesome! I haven’t been programming a lot of games lately so I was positively suprised how this game turned out.

 

What went right:

– Graphics. I have never been good at making art but in my opinion the end-result was pretty good. I had also cool lighting effect and some noise which improved the overall mood of the game

– Gameplay. The gameplay I managed to get in was pretty polished and works. I haven’t found any bugs at all yet :) !

 

What went wrong:

– Planning. I started making this game with only “big-picture” of what the game was going to be. Because of this, I for example made level editor that I didn’t use and I started writing the actual gameplay code only 10 hours before the deadline.

– Sleeping ( not that I shouldn’t have slept 😛 ). I pretty much slept at day and coded at night. As a result, I was pretty tired all the time.

 

What I learned: 

– Random generation. I made pretty cool terrain generator, though it turned out to be pretty easy.

– Component-Entity System. This was the first time I used Component-Entity System as my “main”-architecture. I’m not completely sure yet do I like it or not.

– Pixel art. I have never made pixel-art before ( not that I have made any other art either! ) but I managed to get pretty good looking textures :)

 

I’m already looking forward to the Ludum Dare 24!