Shipwrecked post-mortem
This is a post-mortem for my Ludum Dare game, Shipwrecked! This time LD went more successful than the previous time. I made a better game and it took less time.
What went right:
- I did it! It was my first random-generated game and I did it!
- Graphics: I’m not an artist but with such a minimalistic game graphics weren’t a problem
- Music: I got used to music. I think I can compose rather good!
What went wrong:
- Bugs: I had lots of them because of complicated coding. But I managed to fix them!
- Testing: Random fact: I never passed this game. I just had not enough time.
What I learned:
- Random generating, of course! It isn’t that hard.
It was a nice weekend. I accepted the challenge and I did it!
Timelapse and walkthrough shall be done after.
Tags: postmortem