Shipwrecked post-mortem

This is a post-mortem for my Ludum Dare game, Shipwrecked! This time LD went more successful than the previous time. I made a better game and it took less time.

What went right:

  • I did it! It was my first random-generated game and I did it!
  • Graphics: I’m not an artist but with such a minimalistic game graphics weren’t a problem
  • Music: I got used to music. I think I can compose rather good!

What went wrong:

  • Bugs: I had lots of them because of complicated coding. But I managed to fix them!
  • Testing: Random fact: I never passed this game. I just had not enough time.

What I learned:

  • Random generating, of course! It isn’t that hard.

It was a nice weekend. I accepted the challenge and I did it!

Timelapse and walkthrough shall be done after.

Tags: postmortem