{"author_name":"Thief","cat":"LD #23","comments":[{"author_name":"","time":"April 23, 2012 6:21 am","epoch":1335180060,"text":"Oh! Ow!  You could have warned me *before* the screenshot! \ud83d\ude00","spam":"N"}],"epoch":1335174900,"likes":1,"metadata":{"p_key":"56286","p_author":"Thief","p_authorkey":"7041","p_urlkey":"92016","p_title":"SimHamlet post-mortem","p_cat":"LD #23","p_event":"LD23","p_time":"1335174900","p_likes":"1","p_comments":"1","p_status":"UPD5","us_key":"7041","us_name":"Thief","us_username":"thief","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=7041\"><img class=\"alignnone\" src=\"http:\/\/www.dynamicarcade.co.uk\/LD23\/Screenshot.png\" alt=\"\" width=\"648\" height=\"379\" \/><\/a><\/p>\n <p><strong>Sim Hamlet<\/strong><br \/>\n My aim this time was to work on my drawing skills. So I decided to make a graphical game for LD#23, based loosely on an old favourite game of mine, &#8220;The Settlers&#8221;. I apologise for any eyeball bleeding you may suffer.<br \/>\n The aim of the game is to balance wood, stone, grain and food production, ultimately to build a castle (costing 40 wood and stone) and to store up 40 food to be able to survive a siege (note, siege not shown in-game). If you ever run out of food, you lose.<\/p>\n <p>Buildings:<br \/>\n Mason&#8217;s: costs 3 stone, 1 wood. Produces stone from surrounding mountains, consumes food.<br \/>\n Woodcutter&#8217;s: 3 stone, 1 wood. Produces wood from surrounding forests, consumes food.<br \/>\n Farm: 3 stone, 2 wood. Plants fields in surrounding empty space, produces grain.<br \/>\n Windmill: 5 stone, 3 wood. Consumes grain, produces food. Each produces enough food to feed a single mason or woodcutter.<br \/>\n Castle: 40 wood, 40 stone. Building a castle and amassing 40 food wins you the game.<\/p>\n <p><strong>What went right?<\/strong><\/p>\n <p>I finished.<br \/>\n The game has both a win and lose condition, and both work.<br \/>\n I re-used a lot of code from my last entry, and that let me put in a main menu and menu-&gt;play-&gt;lose-&gt;menu cycle really quickly.<br \/>\n It has <em>art<\/em>.<\/p>\n <p><strong>What went wrong?<\/strong><\/p>\n <p>I didn&#8217;t figure out what the aim of the game was going to be until a few hours from the end, and nearly gave up because I didn&#8217;t have a &#8220;game&#8221; as such yet. In the end I drew the castle and its construction stages very hastily near the end and threw it all together. It stuck, so I submitted it.<\/p>\n <p>I didn&#8217;t get round to showing in-game what the build-costs of the various buildings are, how many resources they still needed to build, or any progress bar on their building.<\/p>\n <p>The buildings are un-named in-game, so you have to guess which is which. Shouldn&#8217;t be too hard.<\/p>\n <p><strong>Known bugs<\/strong><br \/>\n The windmill is missing its blades in the radial menu.<br \/>\n The radial menu is impossible to close without building something.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"April 23rd, 2012 4:55 am","title":"SimHamlet post-mortem"}