{"author_name":"De10ter","cat":"LD #23","comments":[],"epoch":1335169800,"likes":0,"metadata":{"p_key":"56302","p_author":"De10ter","p_authorkey":"8352","p_urlkey":"92032","p_title":"Submission and Postmortem","p_cat":"LD #23","p_event":"LD23","p_time":"1335169800","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8352","us_name":"De10ter","us_username":"de10ter","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Well, the game&#8217;s in the bag and after a good nights sleep thought I&#8217;d do a submission\/postmortem post for myself and anyone who&#8217;s interested (and to hopefully drum up some interest <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/> )<\/p>\n <p><strong>Submission:<\/strong><br \/>\n <em>Congratulations Doc, it&#8217;s a Shrink Ray!<\/em><\/p>\n <p><img class=\"aligncenter\" src=\"http:\/\/dl.dropbox.com\/u\/6663023\/dex\/LD23\/1.png\" alt=\"\" width=\"600\" height=\"400\" \/><br \/>\n A platformer shooter where you play as a scientist forced to defend his latest greatest invention from the evil ninja army!<\/p>\n <p><a title=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=8352\" href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=8352\">http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=8352<\/a><\/p>\n <p>&nbsp;<\/p>\n <p><strong>Post mortem:<\/strong><\/p>\n <p>What went right<br \/>\n &#8211; The basic platformer physics were completed quickly and I came up with a level format that allowed me to define the level completely (with the exception of the enemies) in terms of platforms (including the backgrounds). This kept things moving at a good pace.<br \/>\n &#8211; The shrinking and ray gun effects. I was lucky to have been tackling problems like this recently for another project so it was all fresh in my mind (probably a large part of the reason I had the inspiration in the first place I guess). Resizing the characters to arbritrary scales was the easy part, but I really wanted a comic book style shrinking effect (you know, the blurred\/faded cascading outline thing) and while it&#8217;s not as detailed as I&#8217;d hoped I did manage in the last few hours to get an effect close enough that I&#8217;m pretty happy with.<br \/>\n &#8211; Time management. I didn&#8217;t really have a plan but I feel I did prioritize well in terms of functionality, producing a game that wa playable (and fun, in my opinion) as soon as possible and adding features righ up to the last few hours.<\/p>\n <p>What went wrong<br \/>\n &#8211; Anything that required artistic skill \ud83d\ude09 &#8230;except the main character, I&#8217;m really happy with how he turned out. I wanted the game to appear to have a little depth rather than be a totally flat platformer and, while when it works I think it looks good, it really caused me problems trying to create art assets to fit with the style\/perspective (Most notably &#8211; cars. I really wanted a vehicle or two in the outside section but was completely unable to produce one).<br \/>\n &#8211; Enemy AI is practically non existent, they just run straight at you jumping occasionally. I don&#8217;t think I was ever going to get a good pathfinding system in there in the time but I would have liked to spice it up a bit to stop them being defeated by the simplist of obstacles.<br \/>\n &#8211; Enemy variety. Don&#8217;t get me wrong, I like ninjas, but when you&#8217;re killing nothing but ninjas all day every day some of the magic is lost. The one other enemy type in game was a pretty poor and ill concieved attempt but I left him in there anyway. I would have really liked to add attack dogs but my artistic skills were no where near up to it.<br \/>\n &#8211; Level&#8230; design I guess would be one word for it. Beyond the starting lab I didn&#8217;t plan out any more locations\/setting and just stitched together whatever I was able to think of and produce images for.<br \/>\n &#8211; Ending. Well, the lack of it anyway. Similar to level design I didn&#8217;t have much of a story in mind so I&#8217;d never really planned for an ending, it just stops dead.<\/p>\n <p>All in all great fun and I feel a pretty successful challenge. It&#8217;s been years since I tried to make a platformer and wa a nice change of pace. Looking forward to judging everyone elses entries now (and seeing how mine is judged :S )<\/p>\n <p>Dexter<\/p>","time":"April 23rd, 2012 3:30 am","title":"Submission and Postmortem"}