{"author_name":"Kinokochan","cat":"LD #23","comments":[],"epoch":1335169020,"likes":0,"metadata":{"p_key":"56306","p_author":"Kinokochan","p_authorkey":"12002","p_urlkey":"92036","p_title":"Freaking Splines","p_cat":"LD #23","p_event":"LD23","p_time":"1335169020","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"12002","us_name":"Kinokochan","us_username":"kinokochan","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Jade: As you may have noted in kinoko&#8217;s previous post, my spline class is not perfect &#8211; it still has that annoying seam at the end.<\/p>\n <p>Also, i don&#8217;t currently have a function to get the closest point on a spline to another point &#8211; which is pretty important for these cars.<\/p>\n <p>Whooooops?<\/p>\n <p>Yeah, so i&#8217;ll do that. \u00a0Also the track now pulses all rainbow. \u00a0I&#8217;d post a screenshot but i&#8217;m lazy. \u00a0Use your imagination. \u00a0It&#8217;s good for you.<\/p>","time":"April 23rd, 2012 3:17 am","title":"Freaking Splines"}