{"author_name":"BrothersT","cat":"LD #23","comments":[],"epoch":1335166260,"likes":2,"metadata":{"p_key":"56314","p_author":"BrothersT","p_authorkey":"12722","p_urlkey":"92044","p_title":"Agorobophobia \u2013 Programming Update #3","p_cat":"LD #23","p_event":"LD23","p_time":"1335166260","p_likes":"2","p_comments":"0","p_status":"UPD5","us_key":"12722","us_name":"BrothersT","us_username":"\/author\/brotherst\/","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Sorry to our loyal fan(s) for the lack of updates yesterday; it was a really busy day!\u00a0 We were quite exhausted by 3 o&#8217; clock in the morning, hit the hay pretty hard.\u00a0 We overslept by an hour this morning, so we&#8217;re (or at least I am) a bit behind schedule.<\/p>\n <p>Lots and lots of stuff still to do.\u00a0 We have a schedule drawn up for the day, and there are an unbelievable amount of features left to program before we have a minimally functioning game.\u00a0 So I should probably just post a screenshot and get on with it!\u00a0 1133 lines of code so far.<\/p>\n <div id=\"attachment_135878\" style=\"width: 560px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/23\/agorobophobia-programming-update-3\/screen_02-3\/\" rel=\"attachment wp-att-135878\"><img class=\"size-large wp-image-135878\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/screen_02-550x309.png\" alt=\"Infinite robots you say?\" width=\"550\" height=\"309\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/screen_02-300x168.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/screen_02-550x309.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/screen_02.png 960w\" sizes=\"(max-width: 550px) 100vw, 550px\" \/><\/a><p class=\"wp-caption-text\">Who loves infinitely looping worlds?<\/p><\/div>","time":"April 23rd, 2012 2:31 am","title":"Agorobophobia \u2013 Programming Update #3"}