Intertubes Post-Mortem
I can’t say that it didn’t go well, which is surprising seeing as how unfinished it was at 12:00 yesterday.
In the final 12 hours (I’m on GMT so I had until 2:00 this morning, but I finished at 12 GMT regardless) I added sound, a menu, fixed graphics, shooting that wasn’t horrific to use, combos, and a HUD, and that’s not even beginning to mention the stuff I fixed, and jesus, does building games from first principles in LWJGL leave a lot to be fixed.
Unfortunately, I can see myself being very busy this time 4 months in the future, so I might not be able to participate in LD24, but I am damn proud to have produced something for the 10th anniversary of a competition that has caused me so much work and effort and stress, but I can’t help but love.
You can play the fruit of my labours here.
