Disregard All Humans: Done!

Well, I must say I’m really, really happy with how this turned out. This being my first Ludum Dare I hadn’t the slightest idea of what to expect (I’d participated on this year’s Global Jam, but I worked with various other very skilled people there), or how I would manage the scope of my selected project. I settled with LOVE2D and Lua about 5 hours before the clock started and I have to admit even though I didn’t have any previous experience with either, both turned out to be wonderful choices.

Anyway, I successfully completed the entirety of my game as I had initially envisioned it as soon as I’d settled on a mechanic, and even added a fancy ending sequence as well as a main menu/title screen I ended up being very satisfied with. Regarding the project’s shortcomings as they’re apparent to me, even though the core mechanics and the general feel of the game are something I’m proud of, my not-very-good art skills really show on the finished version, and there might be some wonky stuff to work out on the collision-detection side of things, but that’s just me being pesky ๐Ÿ˜‰

All in all, I’d consider this a success. I have to do a timelapse next time though, I would’ve loved to watch one for this project and I honestly didn’t even consider it due to it being my first LD; I promise to be more prepared the next time :)

Finally, here are some screenshots. If you want to try my game, click on the image (or right here), and please, enjoy!

Greetings from Costa Rica!

Screenshots for Disregard All Humans!

P.S. See you all next LD! :)