The Bunny Simulator is complete!
I started this project totally blind. I didn’t even know about the contest until one of my friends mentioned it to me! So I just started playing around and came up with this. I had to learn the libraries as I went. Most of my time was probably spent drawing frames for the bunny.
- Written in C++.
- Randomly chosen tiles.
- SFML for graphics and input
- GMTL for its vector class and functions.
- Graphics drawn in Gimp with a tablet.
- Extensive slow motion research done on youtube (http://www.youtube.com/watch?v=NGcPxCC0UF4)
- Entry http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=12976
