{"author_name":"schnerble","cat":"LD #23","comments":[],"epoch":1335135360,"likes":0,"metadata":{"p_key":"56467","p_author":"schnerble","p_authorkey":"11560","p_urlkey":"92212","p_title":"Phew!","p_cat":"LD #23","p_event":"LD23","p_time":"1335135360","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11560","us_name":"schnerble","us_username":"schnerble","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>I got it done.\u00a0 Of course, there&#8217;s nowhere near as much in there as I would&#8217;ve liked to put in, but everything always takes longer than expected &#8211; that&#8217;s the nature of software development, right? (:<\/p>\n <p>The game doesn&#8217;t actually look much different to about this time last night, but it actually plays properly now.\u00a0 Also it helps, when calling a game &#8220;Space Rescue!&#8221;, to actually have something to rescue (:\u00a0 I snuck them in at about 10pm, so two hours before my own cut-off, leaving myself two hours for tidying.<\/p>\n <p>It feels like a major achievement (:\u00a0 Shooting at turrets, dodging bullets, and rescuing spacemen actually turned out to be pretty fun.\u00a0 Hope some of you get a chance to have a look and enjoy it.<\/p>\n <p>Nice work to all who submitted!\u00a0 Now it&#8217;s time for sleep (;<\/p>","time":"April 22nd, 2012 5:56 pm","title":"Phew!"}