{"author_name":"stoo","cat":"LD #23","comments":[],"epoch":1335132840,"likes":0,"metadata":{"p_key":"56510","p_author":"stoo","p_authorkey":"11088","p_urlkey":"92255","p_title":"Conceding Defeat","p_cat":"LD #23","p_event":"LD23","p_time":"1335132840","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"11088","us_name":"stoo","us_username":"stoo","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>The title says it all really. I was way too optimistic with the early attempts at the artwork and I seriously underestimated how long it would take to get the level design right. I&#8217;m really pleased with what I&#8217;ve achieved though. I have a mostly stable prototype which has the two main game play features in place and working.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/conceding-defeat\/screenshot-4-9\/\" rel=\"attachment wp-att-133883\"><img class=\"alignnone size-medium wp-image-133883\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/screenshot-41-300x232.png\" alt=\"\" width=\"300\" height=\"232\" \/><\/a><\/p>\n <p>Squib versus the shadow monster.<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/conceding-defeat\/screenshot-7-4\/\" rel=\"attachment wp-att-133858\"><img class=\"alignnone size-medium wp-image-133858\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/screenshot-7-300x233.png\" alt=\"\" width=\"300\" height=\"233\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/screenshot-7-300x233.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/screenshot-7-550x427.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/screenshot-7.png 629w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>\n <p>Squib on Mars. You can still see the shadow monster and the platforms of the main world faded out. The little grey dude is a copy of the player which repeats the actions the player previously took.<\/p>\n <p>It&#8217;s been a lot of intense fun and I&#8217;m going to try and complete the game soon, while I still have the impetus behind me. Might take a bit of a rest first, though \ud83d\ude09<\/p>","time":"April 22nd, 2012 5:14 pm","title":"Conceding Defeat"}