{"author_name":"cltatman","cat":"LD #23","comments":[],"epoch":1335132720,"likes":1,"metadata":{"p_key":"56513","p_author":"cltatman","p_authorkey":"12674","p_urlkey":"92258","p_title":"Surrendering, Before Time\u2019s Up","p_cat":"LD #23","p_event":"LD23","p_time":"1335132720","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"12674","us_name":"cltatman","us_username":"cltatman","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>My game&#8217;s in early, didn&#8217;t want to wait until the last minute and be unable to reach the site when everyone scrambled to submit all at once.<\/p>\n <p>So here it is!<\/p>\n <h2 style=\"text-align: center\">play <a href=\"http:\/\/www.kongregate.com\/games\/cltatman\/intersection-ld23\" target=\"_blank\">Intersection<\/a><\/h2>\n <p style=\"text-align: center\">Controls: <strong>WASD<\/strong>, <strong>arrows<\/strong>, <strong>R<\/strong> to restart<\/p>\n <p style=\"text-align: center\">Goal: Get the two players together.<\/p>\n <div id=\"attachment_133697\" style=\"width: 522px\" class=\"wp-caption aligncenter\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/surrendering-before-times-up\/ss2-21\/\" rel=\"attachment wp-att-133697\"><img class=\"size-full wp-image-133697\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/ss22.png\" alt=\"Final Screenshot\" width=\"512\" height=\"256\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/ss22-300x150.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/ss22.png 512w\" sizes=\"(max-width: 512px) 100vw, 512px\" \/><\/a><p class=\"wp-caption-text\"> This is end-game stuff, the objective is to &#039;get together&#039;.<\/p><\/div>\n <h2>\u00a0What is this thing?<\/h2>\n <p style=\"padding-left: 30px\">Intersection is a spacial puzzle game with a mechanic based around the intersection of environments. It&#8217;s for two-players one-keyboard, but can be completed by one person without any trouble.<\/p>\n <h2>Theme?<\/h2>\n <p style=\"padding-left: 30px\">My idea for the theme &#8216;tiny world&#8217; was the way two people see the world when they&#8217;re <em>really<\/em> into each other. For them, the world can become the intersection of their two perspectives &#8211; that is, a tiny, unique little world.<\/p>\n <p style=\"padding-left: 30px\">Whether or not that translated into the game is up to you to decide, but it also works on a maths level: the puzzle can be thought of as a 3D maze being projected into 2D from two different perspectives, with the player(s) exploring the &#8216;tiny world&#8217; formed by the intersection of these perspectives.<\/p>\n <h2>Failure?<\/h2>\n <p style=\"padding-left: 30px\">I had about an entire day set aside for building puzzles for this mechanic, which I <strong>didn&#8217;t do<\/strong>. Instead, I spent that time thinking about the game and how difficult it would be to write legit puzzles for it. For example:<\/p>\n <ul>\n <li>If the two players combined have sides touching walls in all directions, neither can move. This is a huge source of frustration, and can easily creep up without warning.<\/li>\n <li>If, on the other hand, one player is <strong>not<\/strong>\u00a0touching walls on at least two sides, the other player can walk straight through the rest of the puzzle with little effort.<\/li>\n <li>This means that the puzzles need to be straight paths &#8212; so much as a branching hallway allow the puzzle to be &#8216;broken&#8217;. <em>Interestingly, though, each path can be linear without making the play-space linear: the two (linear) spatial dimensions are combined with a third dimension of movement constraints, which changes as the other player progresses.<\/em><\/li>\n <\/ul>\n <h2 style=\"text-align: center\">tl;dr: Puzzles would be really hard to make, but are possible (and interesting).<\/h2>\n <p>Anywho, enjoy, and thanks for playing! \ud83d\ude00<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/ludum-dare-23\/?action=preview&amp;uid=12674\" target=\"_blank\">Here&#8217;s my LD entry page.<\/a><\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/2d\/\" rel=\"tag\">2D<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/as3\/\" rel=\"tag\">as3<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/compo\/\" rel=\"tag\">compo<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/final\/\" rel=\"tag\">final<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flash\/\" rel=\"tag\">flash<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/flixel\/\" rel=\"tag\">Flixel<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"April 22nd, 2012 5:12 pm","title":"Surrendering, Before Time\u2019s Up"}