Done!

Well, in the end I wasn’t able to come up with good menu music or get that particle system to display, so I suppose my game is finished. There’s an hour and a bit left still, but I doubt I could do much more within that time to improve it – I’m not expecting too many people to play it anyway over all the sexy stuff I’m seeing on the front page.

Lessons I’ve learned:

  • Don’t be afraid to spend a while coming up with a better idea – 48 hours is longer than it seems.
  • LOVE2D is neat and fairly easy, but knowing your tools beforehand would save trouble.
  • Unless the next LD48 theme gives you a great idea that can be done with abstract graphics, plan on entering the jam instead of the compo next time, so you can use art that other people have released for free.
  • Do more game jams!
  • Belatedly, I guess lesson #5 is to test your game more carefully before you submit it. Even if you didn’t expect that last minute tweak to break anything, it just might have.

I’m happy I participated, modest as my creation is, and if anyone manages to have fun with my game for a few minutes that would be cool. See you at PyWeek!

Tags: final, postmortem