Working on a full version of Shape Escape!
For the last couple of weeks we have been working hard to finish up this game. Here are some (WIP) highlights of what we’ve got.
Level Editor
As levels will be the only source of content, we wanted to make level editing easier than the inefficient workflow we had before. As we were already making a level editor, we figured we might as well make it user friendly and let users save and share their own levels.

Mechanics
We polished the player physics to give a more pleasant gameplay experience. The biggest complaint in the feedback we got was difficulty jumping in the direction you wanted, so we implemented pseudo-friction, giving you the ability to jump with some forward momentum from a standstill.

Graphics
We also created a shader which tiles the seamless textures we have automatically across the front space, eliminating the need for any fancy UV generation. This means we can throw in any old models and they will automatically meld seamlessly with other elements in the level.

Planned Features
We have several more features planned which are not ready to be shown off quite yet, such as character customization, level sharing, and maybe a campaign with specialized levels.
We hope to have this game fully finished before mid April. Let us know what you think!
As always, here’s a link to the game if you want to try it out.
> Play Game <
And, if you want to follow our progress, follow us on Tumblr,