{"author_name":"SLiV","cat":"LD #23","comments":[],"epoch":1335126720,"likes":1,"metadata":{"p_key":"56615","p_author":"SLiV","p_authorkey":"5277","p_urlkey":"92364","p_title":"The Imahara is taking shape.","p_cat":"LD #23","p_event":"LD23","p_time":"1335126720","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"5277","us_name":"SLiV","us_username":"sliv","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/the-imahara-is-taking-shape\/imahara_scr1\/\" rel=\"attachment wp-att-133027\"><img class=\" wp-image-133027 alignright\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/imahara_scr1-150x150.png\" alt=\"The HMS Imahara\" width=\"300\" height=\"300\" \/><\/a>With 3 hours left, the game is working out pretty nicely.<\/p>\n <p>I&#8217;ve expanded the size of the HMS Imahara, the space ship where the game takes place, by a threefold. Also, the game now features a title card,\u00a0some settings, semi-adjustable controls, intro &#8220;cinematic&#8221; and victory-conditions. And a conscient computer called Simon.<\/p>\n <p>There are two things I need to add before calling it quits.<\/p>\n <p>As mentioned before, the alien AI does nothing more than wander around.\u00a0Which is ok, as it turns out &#8211; I caught it lurking for food from <em>inside<\/em>\u00a0the escape pods -, but it&#8217;s not in line with the &#8220;we&#8217;re being hunted&#8221;-feel I&#8217;m trying to create.<\/p>\n <p>&nbsp;<\/p>\n <div>\n <p>And I also want to give each little room in the game a different name (e.g. &#8220;forward engine room&#8221;, &#8220;D. Linn&#8217;s cabin&#8221;, etc). This serves no real purpose, but I believe it would look awesome and therefore it needs to be implemented<\/p>\n <p>.<\/p>\n <\/div>","time":"April 22nd, 2012 3:32 pm","title":"The Imahara is taking shape."}