{"author_name":"Frimkron","cat":"LD #23","comments":[],"epoch":1335126420,"likes":0,"metadata":{"p_key":"56617","p_author":"Frimkron","p_authorkey":"158","p_urlkey":"92366","p_title":"More Time, Dammit","p_cat":"LD #23","p_event":"LD23","p_time":"1335126420","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"158","us_name":"Frimkron","us_username":"frimkron","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Just give me about another week and I&#8217;ll have nailed it.<\/p>\n <p>Not a whole lot has changed, visually, but a few key gameplay elements have been added:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/shot3.png\"><img src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/shot3-300x224.png\" alt=\"\" width=\"300\" height=\"224\" class=\"aligncenter size-medium wp-image-133179\" \/><\/a><\/p>\n <p>You can now scan the alien ships to find out whether they&#8217;re hostile. This in turn allows you to decide whether they should get a face full of missile or if they&#8217;re just popping by to drop off a basket of fruit.<\/p>\n <p>I&#8217;m going to power through a couple more features then throw in some sound effects and get the thing submitted.<\/p>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/fruit-basket\/\" rel=\"tag\">fruit basket<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/missiles\/\" rel=\"tag\">missiles<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/progress\/\" rel=\"tag\">progress<\/a>, <a href=\"http:\/\/ludumdare.com\/compo\/tag\/screenshot\/\" rel=\"tag\">screenshot<\/a><\/p>","time":"April 22nd, 2012 3:27 pm","title":"More Time, Dammit"}