{"author_name":"Will Edwards","cat":"LD #23","comments":[],"epoch":1335126360,"likes":1,"metadata":{"p_key":"56618","p_author":"Will Edwards","p_authorkey":"10313","p_urlkey":"92367","p_title":"Jam text adventure after 2 days","p_cat":"LD #23","p_event":"LD23","p_time":"1335126360","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"10313","us_name":"Will Edwards","us_username":"william_edwards","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<div>\n <p>When we last did a mini Ludum Dare we tried to show that platform games don\u2019t have to be made out of square tiles; we used meshed.\u00a0 Naturally, we struggled to finish in time!<\/p>\n <p>We wanted to go break convention in a different way this time: <em><strong>resurrect the classic text adventure!<\/strong><\/em><\/p>\n <p><em>That<\/em> was the type of game we wanted to build when we were small.<\/p>\n <p>We did do a slideware scrolling illustrated text adventure in Turbo Pascal 6 and VGA mode 13h IIRC; so now, 20+ years later, we\u2019re re-entering the fray\u2026<\/p>\n <p>Here\u2019s a video of our <em>illustrated<\/em> text adventure:<\/p>\n <p>By using a map top-down we get spatial reasoning for the going north\/east\/south\/west etc<\/p>\n <p>51 locations, 27 objects, 7 npcs, and a classic mode (code mode to come) it\u2019s going to be awesome<\/p>\n <p><a href=\"http:\/\/www.youtube.com\/watch?v=bfWjjoxjrSI\">LD #23 Jam: \u201cThe Small World of Professor Strange\u201d<\/a><\/p>\n <p><a href=\"https:\/\/github.com\/williame\/ludum_dare_23_tiny_world\">https:\/\/github.com\/williame\/ludum_dare_23_tiny_world<\/a><\/p>\n <p>After 2 of 3 days (but who can do a full day tomorrow on a work day?)<\/p>\n <p>(sorry no audio)<\/p>\n <\/div>","time":"April 22nd, 2012 3:26 pm","title":"Jam text adventure after 2 days"}