{"author_name":"Dr. Mo","cat":"LD #23","comments":[],"epoch":1335123240,"likes":0,"metadata":{"p_key":"56662","p_author":"Dr. Mo","p_authorkey":"8780","p_urlkey":"92411","p_title":"Gameplay Complete","p_cat":"LD #23","p_event":"LD23","p_time":"1335123240","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8780","us_name":"Dr. Mo","us_username":"dr-mo","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>One more post here before I submit. I thought I&#8217;d have serious trouble getting a halfway playable game done in 48 hours, but I kept it simple and I like how it turned out. I decided against health bars for the structures since it&#8217;s more challenging if they get disabled in one hit. I finally had to add some real GML code for the draw functions for the radar. It&#8217;s tricky because Game Maker&#8217;s built-in GUI functionality falls apart if the camera rotates. I had to write code to move and rotate the radar and everything on it around the level to keep up with where the camera is currently pointing.<\/p>\n <p>The game is basically complete and submittable now. In the next few hours, I plan to write a little bit of music for this, and maybe add some more variety after that if there&#8217;s time left.<\/p>\n <p>Todo: Game title, title screen, music, player health bar, bomb explosion sprite, more structures to defend, more enemy types<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/gameplay-complete-2\/ld23fourhours\/\" rel=\"attachment wp-att-132755\"><img class=\"alignnone size-full wp-image-132755\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/ld23fourhours.png\" alt=\"\" width=\"656\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/ld23fourhours-550x434.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/ld23fourhours.png 656w\" sizes=\"(max-width: 656px) 100vw, 656px\" \/><\/a><\/p>","time":"April 22nd, 2012 2:34 pm","title":"Gameplay Complete"}