{"author_name":"zzorn","cat":"LD #23","comments":[],"epoch":1335123000,"likes":1,"metadata":{"p_key":"56664","p_author":"zzorn","p_authorkey":"2534","p_urlkey":"92413","p_title":"Saving The HomeWorld","p_cat":"LD #23","p_event":"LD23","p_time":"1335123000","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"2534","us_name":"zzorn","us_username":"zzorn","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p style=\"text-align: center\"><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/saving-the-homeworld\/atmospheric_fight\/\" rel=\"attachment wp-att-132785\"><img class=\"aligncenter  wp-image-132785\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/atmospheric_fight.png\" alt=\"\" width=\"482\" height=\"344\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/atmospheric_fight-300x214.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/atmospheric_fight-550x392.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/atmospheric_fight.png 602w\" sizes=\"(max-width: 482px) 100vw, 482px\" \/><\/a><\/p>\n <p>Shooting and destruction of ships now work, although it took too much time to implement, had to refactor my basecode a bit.\u00a0 But I eventually got it to work nicely (sprite groups are an useful abstraction).<\/p>\n <p>Still on the need to have list are enemy waves, level cleared &amp; game over screens, healthbars, and sound effects.\u00a0 Challening, but maybe doable, as we are participating in the Jam.<\/p>\n <p>&nbsp;<\/p>","time":"April 22nd, 2012 2:30 pm","title":"Saving The HomeWorld"}