Civilized Pixel – Civilization in a Very Tiny World

Hey everyone! I have decided to join the Ludum Dare for the first time. The game I will be entering is “Civilized Pixel”, a civilization-building game where the buildings are built of pixels. I am creating a development log, and I will often post sections of it. This is the sixth dev log. I am using GameMaker 8.0 to develop the game. I am nearly done with the game, and will release the 7th and last dev log once the game is submitted. Here, I will release the dev-log section of Sunday Morning:
Sunday Morning:
9:07 – OMG IT’S THE LAST DAY RANDOM PANIC AAAAAAAHHHHHH!!!!!!!!!!
9:08 – Sorry about that, it was just a random panic (obviously). The first thing I am going to do today is set the coordinates of the building-menu so they can scroll with the screen.
9:24 – Finished breakfast and two mini-doughnuts, it was awesome!!! Back to work now.
9:31 – Wow, mixed up the x and y so that both coordinates were scrolling the original x, resulting in a HUGE error and confusion.
9:48 – Yes! Now all scrolling works for the HUD, building menu, and stat information, and the depths of objects are set.
9:52 – The game is almost complete. Just need to add in a menu, sound effects, new graphics, more levels, etc. and I need to test it a whole bunch. The good news is that most of the coding is done for now.
9:55 – I am going to start with upgrading the HUD. It is very ugly in my opinion. Actually, I am just going to make it uglier with lots of pixels.
10:01 – Redesigned the main HUD, and am now going to add text under the building’s name so the player knows which building it is.
10:29 – Having lots of trouble positioning the menu items correctly…
10:45 – Finished object positioning, came up with a very simple script to position the text correctly that works on almost all buildings:

draw_sprite_ext(sprite_index,image_index,x,y,image_xscale,image_yscale,image_angle,image_blend,image_alpha);

vx = sprite_width/10;
vy = sprite_height;

draw_set_alpha(1);
draw_text(x+vx,y+vy,argument0);

10:54 – It’s beautiful! Actually, it looks terrible, but it will work for now.
11:31 – Going to try to implement the stats indicator.
11:36 – It works, but with a little depth glitch.
11:51 – I implemented the stats indicator into all of the buildings, and it looks beautifully terrible!
11:53 – OMG, only 6 hours left until the end of the competition. Luckily, I am almost done. Just need to find things like sound effects and make a menu. Also, I should add in some extra levels.
11:58 – Going to run through a QA test to see if there are any bugs.
12:14 – There is a glitch with the stat-shower thing. I am not sure how it works…
12:17 – I think I may have fixed the glitch, but I am not sure…

Comments

Terrified Virus
22. Apr 2012 · 18:47 UTC
Hey yall!