{"author_name":"nihilocrat","cat":"LD #23","comments":[],"epoch":1335110760,"likes":0,"metadata":{"p_key":"56796","p_author":"nihilocrat","p_authorkey":"2014","p_urlkey":"92545","p_title":"LudumDare game = new stack::tracer(); game.Play();","p_cat":"LD #23","p_event":"LD23","p_time":"1335110760","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"2014","us_name":"nihilocrat","us_username":"nihilocrat","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>stack::tracer() is complete!<\/p>\n <p>I wish I had more time to figure out a good camera angle. It&#8217;s hard to figure out how you should construct bigger stacks and where you&#8217;ll end up landing. Thankfully, you have a dropshadow which goes down to the lowest stack level of the current level, so you&#8217;re not clueless.<\/p>\n <p>You will probably want to turn down the volume, bfxr is kind of on the loud side and I didn&#8217;t really have time to tweak the sounds afterwards.<\/p>\n <p>Tell me what you think about the concept!<\/p>","time":"April 22nd, 2012 11:06 am","title":"LudumDare game = new stack::tracer(); game.Play();"}