{"author_name":"AnimeGeek32","cat":"LD #23","comments":[],"epoch":1335108960,"likes":0,"metadata":{"p_key":"56811","p_author":"AnimeGeek32","p_authorkey":"10243","p_urlkey":"92560","p_title":"SpermWorld: Release Candidate","p_cat":"LD #23","p_event":"LD23","p_time":"1335108960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10243","us_name":"AnimeGeek32","us_username":"animegeek32","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>It has been so long since my last update. To make my long story short, I changed my game concept over and over until I decided to just go with what I have so far. I struggled to get the tile blocks to move in Flixel, but I managed to solve that problem. I have to admit that the Tiny World theme is challenging to me. Here is the link to my game:<\/p>\n <p><a title=\"Sperm World game\" href=\"http:\/\/www.danielhjung.com\/projects\/SpermWorld\/\">http:\/\/www.danielhjung.com\/projects\/SpermWorld\/<\/a><\/p>","time":"April 22nd, 2012 10:36 am","title":"SpermWorld: Release Candidate"}