{"author_name":"eburn184","cat":"LD #23","comments":[],"epoch":1335107880,"likes":0,"metadata":{"p_key":"56820","p_author":"eburn184","p_authorkey":"5565","p_urlkey":"92569","p_title":"Sirus the Virus Progress","p_cat":"LD #23","p_event":"LD23","p_time":"1335107880","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"5565","us_name":"eburn184","us_username":"eburn184","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Hey everyone,<\/p>\n <p>I am taking a quick minute to write a small update post. First, my game is titled &#8220;Sirus the Virus&#8221;. You control a germ\/virus who can self-replicate upon contact with Red Blood Cells. You platform your way through the X levels that I will make today, infecting as many cells as possible, on your way to possibly fight a final boss (if time allows). I have most of the graphics done and the menus. The Tween Sock library really let me breeze through polishing my Title screen. I am using FlashPunk as previously noted, and Noel Berry&#8217;s Advance Platforming Engine (APE) with a few few, small, custom tweaks of my own that fit my coding taste. Follow me on twitter (@eburn184) for more up-to-date statuses. Ok, back to work. Here is a shot of the intro\/tutorial level in Ogmo:<\/p>\n <p><a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/sirus-the-virus-progress\/level1-6\/\" rel=\"attachment wp-att-131634\"><img class=\"alignnone size-medium wp-image-131634\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/level11-300x113.png\" alt=\"\" width=\"300\" height=\"113\" srcset=\"http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/level11-300x113.png 300w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/level11-550x208.png 550w, http:\/\/ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/level11.png 1281w\" sizes=\"(max-width: 300px) 100vw, 300px\" \/><\/a><\/p>","time":"April 22nd, 2012 10:18 am","title":"Sirus the Virus Progress"}