{"author_name":"FrankieSmileShow","cat":"LD #23","comments":[],"epoch":1335107880,"likes":1,"metadata":{"p_key":"56821","p_author":"FrankieSmileShow","p_authorkey":"1892","p_urlkey":"92570","p_title":"","p_cat":"LD #23","p_event":"LD23","p_time":"1335107880","p_likes":"1","p_comments":"0","p_status":"UPD5","us_key":"1892","us_name":"FrankieSmileShow","us_username":"\/author\/frankiesmileshow\/","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p><img src=\"http:\/\/www.frankiesmileshow.com\/stuff\/LudumDare24\/Screenshot3.gif\" alt=\"screenie\" \/><\/p>\n <p>Time to make graphics!<br \/>\n <a href=\"http:\/\/www.frankiesmileshow.com\/stuff\/LudumDare24\/MonsterTown02.zip\" title=\"build2\">LATEST BUILD<\/a><\/p>\n <p>It now generates a proper random city, but its pretty bare and all visuals are still placeholder. Ill make visuals next and then try to populate the city with enemy monsters and tanks, which already work but dont have any spawning mechanic yet.<br \/>\n Same controls as before, but M toggles a map of the generated city. Square colors refer to map types.<\/p>","time":"April 22nd, 2012 10:18 am","title":""}