{"author_name":"zorf","cat":"LD #23","comments":[],"epoch":1335107400,"likes":0,"metadata":{"p_key":"56827","p_author":"zorf","p_authorkey":"10870","p_urlkey":"92576","p_title":"Lessons learned","p_cat":"LD #23","p_event":"LD23","p_time":"1335107400","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"10870","us_name":"zorf","us_username":"zorf","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>Ok, we are competing in the jam,<a href=\"http:\/\/www.ludumdare.com\/compo\/2012\/04\/22\/lessons-learned-3\/tinypresident1\/\" rel=\"attachment wp-att-131596\"><img class=\"alignright size-full wp-image-131596\" src=\"http:\/\/www.ludumdare.com\/compo\/wp-content\/uploads\/2012\/04\/tinypresident1.png\" alt=\"\" width=\"228\" height=\"234\" \/><\/a> but we still managed to complete the game in under 48 hours. Since we need to go to work tomorrow we are not going to do any more developing on the game.<\/p>\n <p>So far we have learned<\/p>\n <ul>\n <li>It is possible to do a complete game from scratch in 48 hours. We thought we would have a lot more problems, but in the end everything went quite smoothly.<\/li>\n <li>We used GitHub for version control. It was the first time for both of us and we didn&#8217;t really get the hang of it. But in the end it worked alright.<\/li>\n <li>Doing sound effects is hard. In the end all the sound effects in the game were done by sampling various things. The splash sounds for instase were done by me vocally. <img src=\"http:\/\/ludumdare.com\/compo\/wp-includes\/images\/smilies\/simple-smile.png\" alt=\":)\" class=\"wp-smiley\" style=\"height: 1em; max-height: 1em;\" \/><\/li>\n <li>XNA actually worked really well.<\/li>\n <li>We had a lot of fun! Now we will have even more fun testing everyone else&#8217;s games! A lot of them already look seriously cool!<\/li>\n <\/ul>\n \n <p>Tags: <a href=\"http:\/\/ludumdare.com\/compo\/tag\/postmortem\/\" rel=\"tag\">postmortem<\/a><\/p>","time":"April 22nd, 2012 10:10 am","title":"Lessons learned"}