{"author_name":"pighead10","cat":"LD #23","comments":[],"epoch":1335105960,"likes":0,"metadata":{"p_key":"56844","p_author":"pighead10","p_authorkey":"8539","p_urlkey":"92593","p_title":"Gameplay is gameplay","p_cat":"LD #23","p_event":"LD23","p_time":"1335105960","p_likes":"0","p_comments":"0","p_status":"UPD5","us_key":"8539","us_name":"pighead10","us_username":"pighead10","event_start":"1334880000","event_key":"10","event_name":"LD23"},"text":"<p>I think my game &#8211; well, the gameplay at least &#8211; has earned the title of &#8220;game&#8221;. You can earn points with a suitable algorithm which ensures you can&#8217;t just be stupid, get bored and win, there are enemies that spawn, and there is now a resource system which means there is actually an element of challenge. I am having tea soon, so I will not have time to add much before then &#8211; I&#8217;m just going to play around with some sounds. The only key element that is missing is the fact that you cannot die.<\/p>\n <p>Also, there is no menu, instructions, end game screen, or anything else that would qualify the entire game as playable. And also I&#8217;m extremely tired, yet it&#8217;s only 5pm and the compo goes on until 2am. Also, I have school tomorrow. \u00a04 hours sleep for a useful, educational environment where you can stretch your mind and learn, or an internet competition where you have to make a completely arbitary game. Which is also infinitely more useful.<\/p>\n <p>Goodbye!<\/p>","time":"April 22nd, 2012 9:46 am","title":"Gameplay is gameplay"}